PC performance
- Removed unnecessary character-animation updates and reduced UI-update load to cut CPU usage.
- Fixed severe slowdowns caused by overlay/capture apps such as OBS Game Capture and the Discord overlay.
- Fixed unintended anti-aliasing plug-ins (DLSS / FSR / XeSS) being applied, and added an anti-aliasing option to the automatic graphics-quality setting.
Online / netcode
- Steam: fixed a delay in sending input data during online matches.
- PS5: additional input-lag mitigation.
Bug fixes
- Fixed multi-monitor switching, invisible players in lobbies, and screen distortion with large on-screen numbers.
- Improved server connectivity and fixed a menu crash caused by rapid mouse input.
- Improved Arabic and Thai text-rendering performance.
Official notes · previewed on Steam (Jul 31) and shipped day one · reproduced across press (summarised).
Fighters
Fighter changes
Revised ground-dash input handling so a ground dash can cancel into a Skill and is less likely to accidentally trigger an aerial special. This is a quality-of-life input fix, not a stat buff or nerf.
Our read
What this patch actually means
The launch-day patch was almost entirely about the PC performance problems that tanked Tokon's early Steam reviews — overlay-app slowdowns, forced upscalers and online input delay — not about balance. The overlay/capture fix in particular matters if you stream or run Discord, which was one of the most-reported causes of stutter.
Read against what came next, day one was a strong first pass but not the finish line. It killed the biggest, most obvious CPU drains — overlay conflicts, forced upscalers, and animation/UI overhead — which is why many players saw an immediate jump. But the more insidious stutter, a roughly once-a-second frame-time spike later traced to the game repeatedly polling audio devices mid-match, was not addressed until the August 10 update. If you tested only on launch day and still felt a periodic hitch, that is expected — come back after the 8/10 patch for the fuller fix.
Who this patch actually helps depends on how you play. Streamers and anyone running the Discord overlay get the single biggest win, because the OBS/overlay slowdown fix removes a stutter cause that had nothing to do with your GPU. Online players on Steam get the netcode input-delay fix, which tightens the feel of ranked sets. PS5 players — already on the more stable build — get a smaller input-lag mitigation and can otherwise skip the PC-heavy notes. Offline and story players lose nothing by ignoring the online-specific lines entirely.
Only one fighter is even mentioned: Danger gets a ground-dash input fix so her dash reliably cancels into a Skill instead of accidentally firing an aerial. It is a handling fix, so it does not move her B-tier placement — but if you play Danger, re-test your ground-dash → Skill routes, they should feel cleaner. No other character was touched, so the launch tier list holds.
Our take for anyone who refunded or shelved the game at launch: the day-one patch alone is worth a reinstall and re-test, and with the 8/10 follow-up on top, the performance picture is meaningfully different from the week-one reviews that cratered the Steam score. None of it changes how the game plays at a competitive level — it is all stability and feel — so nothing here should shift how you read the tier list or build a team.
TokonGuide Editorial · August 2026
Sources
Where these notes come from
- Official“PC Performance Fixes Post Open Beta” (Steam preview post, Jul 31) · 2026-07-31
- PressEventHubs — day-one patch · 2026-08-06
- PressComicBook — day-one update patch notes · 2026-08-06
- PressTwistedVoxel — day-one patch · 2026-08-06
We summarise official notes rather than reproduce them in full, and label our own analysis as editorial. Corrections welcome via the contact page.